From Shoryuken Wiki
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
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| Frames
| Frames
| Frames of
| Frames of
| Super Meter
| Cancel
| Ability
|
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| Move Name
| Damage
| Stun
| Startup
| Active
| Recovery
| Total
| On Block
| On Hit
| Block Stun
| Hit Stun
| Gain
| Chain
| Special
| Super
| Notes
|
| Close LP
| 30
| 50
| 3
| 2
| 7
| 11
| +2
| +5
| 10
| 13
| 20
| O
| O
| O
| -
|
| Close MP
| 70
| 100
| 5
| 2
| 16
| 22
| +3
| +7
| 20
| 24
| 40
| X
| O
| O
| -
|
| Close HP
| 100[80]
| 200[150]
| 4
| 5
| 25
| 33
| -12
| -7
| 17
| 22
| 60
| X
| O
| O
| Forces stand
|
| Close LK
| 30
| 50
| 4
| 2
| 9
| 14
| 0
| +3
| 10
| 13
| 20
| X
| X
| X
| -
|
| Close MK
| 75
| 100
| 5
| 2
| 18
| 24
| -6
| -3
| 13
| 17
| 40
| X
| O
| O
| -
|
| Close HK
| 120
| 200
| 6
| 3
| 24
| 32
| -9
| -5
| 17
| 21
| 60
| X
| X
| O
| -
|
| Far LP
| 30
| 50
| 3
| 2
| 7
| 11
| +2
| +5
| 10
| 13
| 20
| O
| O
| O
| -
|
| Far MP
| 80
| 100
| 5
| 2
| 16
| 22
| -4
| -1
| 13
| 16
| 40
| X
| X
| O
| -
|
| Far HP
| 120
| 200
| 7
| 3
| 18
| 27
| -3
| +1
| 17
| 21
| 60
| X
| X
| X
| -
|
| Far LK
| 40
| 50
| 4
| 2
| 11
| 16
| -2
| +1
| 10
| 13
| 20
| X
| X
| X
| -
|
| Far MK
| 70
| 100
| 7
| 2
| 18
| 26
| -6
| -3
| 13
| 16
| 40
| X
| X
| X
| -
|
| Far HK
| 110
| 200
| 9
| 4
| 20
| 32
| -6
| -2
| 17
| 21
| 60
| X
| X
| X
| -
|
| crouch LP
| 30
| 50
| 3
| 2
| 9
| 13
| 0
| +3
| 10
| 13
| 20
| O
| O
| O
| -
|
| crouch MP
| 65
| 100
| 4
| 3
| 9
| 15
| +2
| +5
| 13
| 16
| 40
| X
| X
| O
| -
|
| crouch HP
| 100
| 200
| 8
| 3
| 20
| 30
| -5
| 0
| 17
| 22
| 60
| X
| X
| X
| Forces stand
|
| crouch LK
| 30
| 50
| 3
| 3
| 8
| 13
| 0
| +3
| 10
| 13
| 20
| O
| X
| O
| Low attack
|
| crouch MK
| 80
| 100
| 5
| 4
| 13
| 21
| -3
| 0
| 13
| 16
| 40
| X
| X
| O
| Low attack
|
| crouch HK
| 100
| 150
| 6
| 2
| 25
| 32
| -9
| D
| 17
| -
| 60
| X
| X
| X
| Low attack, cannot fast recover
|
| Jump up LP
| 50
| 50
| 4
| 4
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump up MP
| 80
| 100
| 5
| 3
| -
| -
| -
| -
| -
| -
| 40
| -
| -
| -
| -
|
| Jump up HP
| 100
| 200
| 6
| 4
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| -
|
| Jump up LK
| 50
| 50
| 4
| 5
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump up MK
| 80
| 100
| 6
| 6
| -
| -
| -
| -
| -
| -
| 40
| -
| -
| -
| -
|
| Jump up HK
| 100
| 200
| 6
| 5
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| -
|
| Jump forward LP
| 50
| 50
| 4
| 5
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump forward MP
| 80
| 100
| 5
| 5
| -
| -
| -
| -
| -
| -
| 40
| -
| -
| -
| -
|
| Jump forward HP
| 100
| 200
| 6
| 6
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| -
|
| Jump forward LK
| 40
| 50
| 4
| 8
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump forward MK
| 70
| 100
| 5
| 4
| -
| -
| -
| -
| -
| -
| 40
| -
| -
| -
| -
|
| Jump forward HK
| 100
| 200
| 6
| 7
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| -
|
| Overhead
| 60
| 100
| 18
| 2
| 16
| 35
| -4
| +1
| 13
| 18
| 40
| X
| X
| X
| Mid attack
|
| f+HK
| 90*60
| 150*50
| 15
| 2*2
| ??
| 45
| -2
| +2
| ??
| ??
| 60*20
| X
| X
| X
| -
|
| Focus Attack LVL 1
| 60
| 100
| 21
| 2
| 35
| 57
| -21
| -21
| 15
| 15
| 20
| -
| -
| -
| -
|
| Focus attack LVL 2
| 80
| 150
| 18+11
| 2
| 35
| 65
| -15
| D
| 21
| -
| 40
| -
| -
| -
| -
|
| Focus attack LVL 3
| 140
| 200
| 65
| 2
| 35
| 101
| D
| D
| -
| -
| 60
| -
| -
| -
| -
|
| Forward Throw
| 130
| 130
| 3
| 2
| 20
| 24
| -
| D
| -
| -
| 40
| -
| -
| -
| Throw range 0.85
|
| Back throw
| 140
| 140
| 3
| 2
| 20
| 24
| -
| D
| -
| -
| 40
| -
| -
| -
| Throw range 0.85
|
| Rekka Ken LP(1)
| 50
| 50
| 7
| 2
| 21
| 29
| -4
| 0
| 18
|
| 10/10
| X
| X
| X
| -
|
| Rekka Ken LP(2)
| 50
| 50
| 7
| 2
| 38
| 46
| -6
| -2
| 33
|
| 10/10
| X
| X
| X
| -
|
| Rekka Ken LP(3)
| 60
| 50
| 7
| 2
| 67
| 75
| -18
| D
| 50
|
| 10/20
| X
| X
| X
| -
|
| Rekka Ken MP(1)
| 55
| 50
| 9
| 2
| 23
| 33
| -6
| -2
| 18
|
| 10/10
| X
| X
| X
| -
|
| Rekka Ken MP(2)
| 55
| 50
| 7
| 2
| 42
| 50
| -8
| -4
| 35
|
| 10/10
| X
| X
| X
| -
|
| Rekka Ken MP(3)
| 60
| 50
| 9
| 2
| 69
| 79
| -18
| D
| 52
|
| 10/20
| X
| X
| X
| -
|
| Rekka Ken HP(1)
| 60
| 50
| 10
| 2
| 25
| 36
| -8
| -4
| 18
|
| 10/10
| X
| X
| X
| -
|
| Rekka Ken HP(2)
| 60
| 50
| 7
| 2
| 45
| 53
| -10
| -6
| 36
|
| 10/10
| X
| X
| X
| -
|
| Rekka Ken HP(3)
| 60
| 50
| 9
| 2
| 74
| 84
| -23
| D
| 52
|
| 10/20
| X
| X
| X
| -
|
| Rekka Ken EX(1)
| 65
| 50
| 7
| 2
| 25
| 33
| -8
| -4
| 18
|
| 0/0
| X
| X
| X
| -
|
| Rekka Ken EX(2)
| 65
| 50
| 7
| 2
| 42
| 50
| -10
| -6
| 33
|
| 0/0
| X
| X
| X
| -
|
| Rekka Ken EX(3)
| 70
| 50
| 9
| 2
| 71
| 81
| -23
| D
| 49
|
| 0/0
| X
| X
| X
| -
|
| Flame Kick LK
| 120[70]
| 200[100]
| 5
| 12
|
| 54
| -29
| D
|
|
| 30/40
| X
| X
| O
| 1~4f invincible, 5~6f cannot be thrown
|
| Flame Kick MK
| 140[90]
| 200[100]
| 5
| 12
|
| 58
| -31
| D
|
|
| 30/40
| X
| X
| O
| 1~5f invincible, 6f cannot be thrown
|
| Flame Kick HK
| 100*60
| 100-100
| 5
| 12
|
| 62
| -35
| D
|
|
| 30/40*20
| X
| X
| O
| 1~5f invincble, 6f cannot be thrown, 2nd hit pursuit property, 1st hit cancellable
|
| Flame Kick EX
| 100*50x2
| 100*50x2
| 5
| 21
|
| 65
| -38
| D
|
|
| 0/0
| X
| X
| O
| 1~6f invincible, 2~3 hit pursuit property, 1st hit cancellable
|
| Flying Kick LK
| 30*30*40
| 50x3
| 14
| 2*4*2
|
| 53
| -4
| 0
|
|
| 10/30*20*20
| X
| X
| X
| 1~8f invincible, pursuit property, 1st hit armor break
|
| Flying Kick MK
| 30*30*50
| 50x3
| 16
| 2*4*2
|
| 53
| -2
| +2
|
|
| 10/30*20*20
| X
| X
| X
| 1~10f invincible, pursuit property, 1st hit armor break
|
| Flying Kick HK
| 40*40*60
| 50x3
| 25
| 2*4*2
|
| 60
| 0
| +4
|
|
| 10/30*20*20
| X
| X
| X
| 1~19f invincible, pursuit property, 1st hit armor break
|
| Flying Kick EX
| 30*30*40
| 50x3
| 18
| 2*4*2
|
| 53
| 0
| +4
|
|
| 0/0
| X
| X
| X
| 1~12f invincible, 13~36f projectile invincible, pursuit property, 1st hit armor break
|
| Kaiten
| 0
| 0
| 14
| 2
| 51
| 66
| -
| +7
|
|
| 10/40
| -
| -
| -
| Throw range 0.9
|
| Kaiten EX
| 0
| 0
| 12
| 2
| 51
| 64
| -
| +7
|
|
| 0/0
| -
| -
| -
| Throw range 1.2
|
| Super Rekka Ken
| 60x4*160
| 0
| 10
| 2x5
|
| 128
| -38
| D
|
|
| 0/0
| -
| -
| -
| 1~11f invincible, pursuit property
|
| Ultra Rekka Ken
| 60*60*15x8*75*180
| 0
| 10
| 2x5
|
| 129
| -38
| D
|
|
| 0/0
| -
| -
| -
| 1~11f invincible, pursuit property, (translate)
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| Frames
| Frames
| Frames of
| Frames of
| Super Meter
| Cancel
| Ability
|
|
|
| Move Name
| Damage
| Stun
| Startup
| Active
| Recovery
| Total
| On Block
| On Hit
| Block Stun
| Hit Stun
| Gain
| Chain
| Special
| Super
| Notes
|
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.